Me: Interviewed
Hey, internet. It’s been a while. Just wanted to mention that the lovely and talented Keri Honea interviewed me for her gaming blog, Strategy Guide Love. (Apologies in advance to Keri for driving her readership away in droves with my mutterings and ramblings.)
Kingdom Hearts 358/2 Days
Now this is service: the same day that Kingdom Hearts 358/2 Days hits retail shelves, I get a FedEx delivery of my comp copies of the guide, which I co-wrote with strategy guide vet (and all-around top-notch human) Dan Birlew.
Once again, BradyGames‘ design team outdid themselves with a clean, attractive layout that doesn’t feel shoehorned into a generic template. It’s got plenty of room to breathe, which is essential for such a dense game, but it also doesn’t feel stretched to fill its 320 pages.
Many thanks to Dan, as well as Tim Cox, Leigh Davis, Michael Owen, Keith Lowe and everyone else at Brady for really knocking this one out of the park, and especially to Jeremy Blaustein, who provided some last-minute translation heroics that helped me hit deadline.
Oh, and congrats to Square-Enix on another great KH title, which I’m happy to see is already getting some good reviews.
Twenty Lousy Bucks?
That’s all that Microsoft is going to discount their 802.11g Xbox 360 network adapter, once the new 802.11n adapter hits the stands?
The 360 might be my preferred gaming rig, and there’s not much that I don’t like about it, but the ridiculously overpriced wireless adapter has always stuck in my craw. Considering that the Wii and the PS3 are both in the 360′s price range, and that they both feature built-in wireless networking, it seems more than a little silly that Microsoft is planning on charging $80 for outdated tech that should have been included in the console in the first place.
(That being said, I’m probably going to pick one up as soon as it’s available, because I am a sausage.)
Wii Price Drop
In the wii hours of the morning, Engadget confirmed that Nintendo’s flagship console would be getting a $50 discount, effective this wiikend:
For nearly three years now, the console has sold briskly at $249.99, but beginning on September 27th at Best Buy (and everywhere else, naturally), the happy-go-lucky machine will be offered for just $199.99.
Considering that two of the three versions of the Xbox 360 are currently priced at $250 or lower and the PS3 Slim is just $50 more, this shouldn’t come as a shock to anyone. In fact, considering the true cost of Wii ownership and the fact that the Big N has managed to turn a profit on every single Wii sold (unlike most new consoles, which are loss leaders for at least a year or two), it’s a little surprising that it’s taken this long for the little white box to come down in price.
Dreamcast, Ten Years (and One Week) Later
Apologies to my regular readership (both of you) for the long delay in updating. I was up against a crazier-than-usual deadline for my latest project, and if there’s one thing I’ve learned as a freelance writer, it’s that you never spend time writing stuff for free when you’ve got editors banging down your door for the text that they paid you to write.
But now that I’ve finished that project (and have finally recovered from the 28- and 33-hour all-nighters I had to pull during the last week of it), I can finally get around to writing the piece that’s been floating around in my head for the last couple of weeks.
• • •
I got my start in the games industry in May of 1999, when my girlfriend, my best friend and I packed everything we owned into a 4′ x 6′ U-Haul trailer and made the great pilgrimage from Vermont to the San Francisco Bay Area to seek our fortune. Holly had a Barnes & Noble job waiting for her in Berkeley, Matt had some savings that would get us through a month or two if things got dire, and I had nothing except a vague, “contact us when you get here” email for a job at a startup online games magazine.
At the time, I knew almost nothing about the games business. I hadn’t really played games for fun since my early high school years, and I’d only recently picked up a PlayStation, 3 1/2 years after it had first come out. My recent gaming résumé was limited to the Myst franchise, D&D-based RPGs like Baldur’s Gate and Squaresoft’s epic Final Fantasy VII. But a half-hour phone call to my hardcore gamer brother the night before armed me with enough knowledge and buzzwords about the state of the industry to bluff my way through the interview. It also didn’t hurt that they were looking to launch a “lifestyle” gaming magazine (i.e.: interviewing celebrities about video games), and I had managed to cobble together respectable entertainment journalist credentials by being one of three working journalists in Vermont who interviewed the few rock stars who came to town.
That job turned out to be one of the greatest jobs I ever had, and my co-workers wound up becoming some of my best friends on the West Coast, despite the fact that most of us have since fled the Bay Area. It was one of those rare gigs where the daunting amount of work that had to be done on a daily basis didn’t feel much like work, because every workday also brought ten hours of hanging out with two dozen of the best people I’ve ever worked with. I even managed to repay my brother’s interview prep by getting him a job at the magazine a few months later.
Of course, I had to spend some serious time getting up to speed on the industry I’d doubletalked my way into. Through sheer coincidence, I was entering it just as Sega‘s final game console, the Dreamcast, launched in Japan. And did I mention that our offices were located at 650 Townsend Street, the (now former) Sega building?

image © Bizjournals.com
But all of the synchronicity in the world wouldn’t have helped the Dreamcast win me over if it hadn’t also been the best game console on the market at the time, hands-down. Even once the PlayStation 2 launched, the Dreamcast’s crisp, colorful graphics absolutely blew away any other console hardware on the market, and the lineup of games it featured in its initial 12 months remains the most impressive first-generation game library in history: Soul Calibur, Sonic Adventure, Virtua Tennis, House of the Dead 2, Space Channel 5, Power Stone 2, Star Wars Episode 1: Racer, Resident Evil: Code Veronica, Chu Chu Rocket, Crazy Taxi, Sega Rally 2… the list goes on and on. It was the first console that I ever went online with, and its innovative VMU memory device predated Nintendo and Sony’s efforts to link their handheld gaming devices to their consoles.
If there was any justice in the gaming world, the Dreamcast would have established itself quickly as the dominant console and secured its place in history as one of the all-time greats. Sadly, as it turned out, it only achieved the latter, and only among those of us who were there for the ride. It had the misfortune of launching at a time when its parent company was hundreds of millions of dollars in debt, when the Japanese and American arms of the company could not overcome their cultural differences, and when Sony was preparing a marketing offensive for the PlayStation 2′s launch that would make the Dreamcast’s record-setting launch look like someone selling old VCRs at a flea market.
In a sad bit of tragic irony, Sega Chairman Isao Okawa forgave $40 million owed to him by Sega Corporation and gave it control of his nearly $700 million in Sega stock, shortly before his death in March of 2001. That was the same month that Sega discontinued the Dreamcast.
The magazine I worked for in San Francisco had gone belly-up less than a year prior, one of many casualties of the dot-com bust. And despite the fact that I’ve landed quite well and am fortunate enough to earn a good living from doing a number of things that I love, my memories of 1999-2000 will always exist on an untouchable plateau. I might have been born a generation too early to enjoy the Summer of Love, but I don’t think I’d trade the Year of the Dreamcast for anything.
• • •
For more reminiscences of the Dreamcast on its tenth birthday, see the excellent series of articles on Bitmob.com, where I’d originally hoped that this piece would wind up.
Here’s Something Else to Worry About!
Hey parents! Here’s something else that you should be freaked out about when it comes to your children and the internet. From today’s Gizmodo:
If you buy software to protect your kids from the scary parts of the internet, you should be careful that it’s not spying on their private conversations for profit. Because that’s exactly what they’ve been doing.
Much as I love the internet, I don’t think I’ll be letting my as-yet-unconceived children get near it until their 43rd birthday.
Google Maps Monopoly

image © Hasbro
Go ahead and make all of the obvious jokes. Tomorrow, Google and Hasbro are releasing Monopoly City Streets, which turns the entire world into one giant game of Monopoly. It’s a capitalist dream, and it might be the only way you’ll actually be able to buy or sell a house in this economy.
Rock Band DLC 9/8
Here’s the weekly update on what you’ll be able to download for Rock Band next week:
Tracks available on Xbox 360 (Sept. 8th) and PLAYSTATION 3 system (Sept. 10th):
- Freezepop – “Get Ready 2 Rokk” *
- Freezepop – “Less Talk More Rokk” *
- Freezepop – “Science Genius Girl” *
- Jonathan Coulton – “Re: Your Brains” *
- MC Frontalot – “Origin of Species” *
- Paul & Storm – “Opening Band” *
- 3 Doors Down – “Kryptonite”
- AFI – “Miss Murder”
- Audioslave – “Gasoline”
- Jackson 5 – “ABC”

image © Bryan Stratton
The Internet’s Baby Pictures
Saw this a couple of days ago and forgot to post it until just now. From Gizmodo:
The image above shows the log entry of the first meaningful connection between two computer nodes. It happened on October 29, 1969. However, the very first heart beat, the first actual connection in which bits were exchanged between two hosts happened 40 years ago today.
Happy (belated) 40th birthday, internet. Hopefully by the time you’re 50, Hallmark will make a card for that.










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